M.S. IN HCI/d Curriculum

First Year - spring semester

I561 Meaning & Form in HCI/d

3 Credits
This course features studio work in teams to create strong design portfolio demonstration projects. When possible, the Design project teamwork is adjudicated by external professional designers in addition to the instructors. The class broadly covers experience design, design strategy, project management, interaction design, scholarship, and cross-cutting areas.

Elective

3 Credits
Students select an elective offered at the university graduate level. They continue to focus on design skills, spend more time doing research, explore hobbies, or learn technical skills like programming, VR and AR. Students have the choice to select from hundreds of courses offered outside of Informatics.

I543 Interaction Design Methods

3 Credits
This class will cover the use of qualitative methods in HCI and UX research from data collection and analysis to "action" (for exploratory, communicative, evaluative, and generative goals). Methods covered will encompass ethnography (interviews and participant observations), grounded theory, thematic analysis, cultural probes, diary studies, and surveys. We will highlight current debates about qualitative research and how quantitative methods and qualitative methods can be complementary. This class will also feature guest speakers from industry who can speak to opportunities and challenges of doing UX research in organizations. Students will gain hands-on experience doing, analyzing, and communicating fieldwork (including virtual methods given the pandemic). The class will introduce common tools used by qualitative researchers.

Second Year - spring semester

Capstone II

3 credits
The Capstone course represents the conclusion of the HCI/d professional Master’s program. In it, students pursue their own independent project, scaffolded by the course, including their peers. The Capstone project is each student’s opportunity to show—themselves, their peers, and potential employers—what they are capable of, both in conception and in execution.

Electives (2)

6 credits
Students select two electives offered university graduate level. They continue to focus on design skills, spend more time doing research, explore hobbies, or learn technical skills like programming, VR and AR. Students have the choice to select from hundreds of courses offered outside of Informatics.

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